After exploring visual effects I've decided, as from the start to keep it simple, and by doing so I came across layering a compiled ground of scenes.
I purposely blur out the players faces to keep ambiguity and take away from any sign of personality within the people playing and focus mostly on the moving in and out of the players.
The key to the game is to move in and out, as the scenes fade over the others we gain that feel visually. I'm very fond of this look, it is grasping and does not take away the positive responses from the first comments. I feel this enhances what I was aiming for. An almost chaotic vague description, the presentation of movement without leaving the capoeira feel.
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I tried playing the audio in slow motion at first,
then with grain and other effects, however it was only when I stretched out the audio file and played it in reverse did I find that ambiguous sound that still kept the sharp 'ting' noises but now had a very atmospheric sound almost like a moan.
From further playing with the use of reverse play I found and strong connection with the audio in reverse and the film in reverse. They some how coincided where I thought they wouldn't
I also realized that the movement of the game being played backwards was very hard to differentiate with it playing forwards, its as though you could be watching someone play in reverse and not realize. I believe this has something to do with all the moves in capoeira being based on counter balance stature, eg. right leg forward, left arm forward.
Never the less, I played with combining the reversed slowed audio with clips playing forward fading through others that played in reverse. The only time I find the audience would understand that some scenes where played in reverse would be when they see the two players walking in a circle backwards.
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